/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_Studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include "../工作区.h"


void f_工作区页面_渲染合成节点工作区初始化(S_UI创建环境& ctx);
C_工作区页面* f_工作区页面_创建渲染器视口(S_UI创建环境& ctx);


//E_事件是否传递 f_工作区_移动物体(C_Widget* self, uint8 状态);
void f_渲染器视口工作区_重构状态条(C_状态条* 状态条);


void f_渲染器视口工作区_保存工作区状态(FILE* f, C_工作区页面* 页面);
void f_渲染器视口工作区_加载工作区状态(FILE* f, C_工作区页面* 页面);




